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USCA
TIMING PROCEDURES
Start
of Game
The
On-Ice Supervisor signals verbally at exactly one minute before the scheduled
start of the game to allow players to slide. The
OIS blows a whistle at end of the one minute to signal the start of the game.
Timers start the one-minute clock with the whistle.
The
timer will start the appropriate game clock at the top of the back swing for the
first stone or, for no-lift deliveries, at the beginning of the forward motion
leading to the release of the first stone or at the completion of one minute.
There
is no dead time during the normal course of an end with the exception of the
“Other Instances” listed below. One
clock or the other will be counting at all times.
Playing time is defined as the amount of time required by a team to put a
stone into play, have it and all other stones it affects come to rest, have the
skip or vice cross the back line and have the other members of the team
relinquish the area of play to the other team.
The
one-minute clock starts when the vices agree on the score or, if the vices call
for a measure, the one-minute clock starts when the measure is completed.
Timing resumes at the top of the back swing for the next stone or, for
no-lift deliveries, at the beginning of the forward motion leading to the
release or at the completion of one minute.
The
7-minute clock starts when the vices agree on the score or a measure is
completed. Timing resumes at the top of
the back swing of the next stone or, for no-lift deliveries, at the beginning of
the forward motion leading to the release or the conclusion of 7 minutes.
The
clock is stopped when the last stone and all other stones it affects comes to
rest. If the score is tied a 3-minute
clock is started after the vices agree on the score or a measure is completed.
Each
team receives 10 minutes of playing time at the beginning of each extra end.
Timing resumes at the top of the back swing for the next stone or, for no-lift
deliveries, at the beginning of the forward motion leading to the release or at
the completion of 3 minutes. The one-minute clock is used between successive
extra ends.
While
in control of the house, if the player in the house
signals the OIS for a time out with a traditional “T,” the game clock is
stopped at a "T" signal from the OIS and the one-minute clock is started when the coach arrives on the
ice surface of the game at which the timeout was called. Each team is allowed two 60 second time outs per game excluding any extra
ends. Timing resumes at the top of the back swing for the next stone or, for
no-lift deliveries, at the beginning of the forward motion leading to the
release or at the completion of one minute. Each
team may call one 60 second time out during each extra end.
In junior competitions, the one-minute clock is started when both coaches
and teams meet to begin talking.
Other
Instances that Both Clocks Are Stopped
*
A measurement is called for a "Free Guard" stone
*
A measurement is called for a biter at the back line at the six o’clock
position
*
An injury
*
A hog line violation
*
An On Ice Supervisor is called to settle a dispute
*
A stone is taken down the ice to replace one that was thrown that was the wrong
color
*
Stones are being returned to their original locations after being disturbed
illegally.
Oct. 3, 2003