USCA Championships

 

USCA TIMING PROCEDURES

 

Start of Game

The On-Ice Supervisor signals verbally at exactly one minute before the scheduled start of the game to allow players to slide. The OIS blows a whistle at end of the one minute to signal the start of the game. Timers start the one-minute clock with the whistle.

 

The timer will start the appropriate game clock at the top of the back swing for the first stone or, for no-lift deliveries, at the beginning of the forward motion leading to the release of the first stone or at the completion of one minute.

 

During an End

There is no dead time during the normal course of an end with the exception of the “Other Instances” listed below. One clock or the other will be counting at all times.  Playing time is defined as the amount of time required by a team to put a stone into play, have it and all other stones it affects come to rest, have the skip or vice cross the back line and have the other members of the team relinquish the area of play to the other team.

 

At the Finish of Ends 1-4 and 6-10

The one-minute clock starts when the vices agree on the score or, if the vices call for a measure, the one-minute clock starts when the measure is completed. Timing resumes at the top of the back swing for the next stone or, for no-lift deliveries, at the beginning of the forward motion leading to the release or at the completion of one minute.

 

At the Finish of End 5

The 7-minute clock starts when the vices agree on the score or a measure is completed. Timing resumes at the top of the back swing of the next stone or, for no-lift deliveries, at the beginning of the forward motion leading to the release or the conclusion of 7 minutes.

 

At the Finish of End 10

The clock is stopped when the last stone and all other stones it affects comes to rest. If the score is tied a 3-minute clock is started after the vices agree on the score or a measure is completed.

 

Extra Ends

Each team receives 10 minutes of playing time at the beginning of each extra end. Timing resumes at the top of the back swing for the next stone or, for no-lift deliveries, at the beginning of the forward motion leading to the release or at the completion of 3 minutes. The one-minute clock is used between successive extra ends.

 

Time Outs

While in control of the house, if the player in the house signals the OIS for a time out with a traditional “T,” the game clock is stopped at a "T" signal from the OIS and the one-minute clock is started when the coach arrives on the ice surface of the game at which the timeout was called. Each team is allowed two 60 second time outs per game excluding any extra ends. Timing resumes at the top of the back swing for the next stone or, for no-lift deliveries, at the beginning of the forward motion leading to the release or at the completion of one minute. Each team may call one 60 second time out during each extra end.  In junior competitions, the one-minute clock is started when both coaches and teams meet to begin talking.

 

Other Instances that Both Clocks Are Stopped

* A measurement is called for a "Free Guard" stone

* A measurement is called for a biter at the back line at the six o’clock position

* An injury

* A hog line violation

* An On Ice Supervisor is called to settle a dispute         

* A stone is taken down the ice to replace one that was thrown that was the wrong color

* Stones are being returned to their original locations after being disturbed illegally.                                                                       

 

Oct. 3, 2003